Stories

Part of the strength of HUB’s stories about technology are the way in which we tell them. Whilst we build and connect the business applications that help you work with your data and content, we are also pretty good at creating that content too.

Level 4 Warlock

I’m a consumer. I have an Xbox One. I talk to our clients via Skype on my Xbox One when I work from home, and yes, like the rest of civilisation, I have purchased Destiny. In Destiny, I am currently a level 4 Warlock.

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User Interface Devices: The Stylus

Back in the 80s when no one knew what the internet was, and everyone was a two finger typist, efforts to better the interface between humans and computers revolved around the pen, or stylus. Back in the 80s when no one knew what the Internet was, and everyone was a two finger typist, efforts to better the interface between humans and computers revolved around the pen, or stylus. Replicating the humble pen and paper seemed like the most natural solution to a huge problem.

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500 million pieces of digital content

While everyone and their dog were salivating over the new iPhone 6 and the Apple Watch this week, we were left wondering have we properly considered the ramifications around U2’s decision to release 500 million copies of their brand new album to iTunes users for free?

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Immersion Design and the Playing of Games

Much has been written as to the success of gaming worlds such as those designed and developed for Skyrim, or World of Warcraft, where a key component of the success of the game is the world itself. We must not, however, underestimate the quality of the world design that goes in to games where the world may not feature heavily in the narrative or otherwise. Titanfall is an example of this.

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The State of Gesture Control

Gesture Control is currently in its infancy, despite becoming increasingly popular in gaming and virtual reality markets. Many predict that in the next decade however, gestural recognition could replace touch sensing as the leading computer input technology. And with companies like Microsoft, Thalmic Labs and Leap Motion leading the way, the future could be here sooner than you think.

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Experimentation in Projection

The LCD projector is still the staple of many an artistic or commercial environment, be it in an accountants’ office for presenting a Powerpoint deck, or a gallery for displaying interactive or video art.

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