Part of the strength of HUB’s stories about technology are the way in which we tell them. Whilst we build and connect the business applications that help you work with your data and content, we are also pretty good at creating that content too.
Back in the 80s when no one knew what the internet was, and everyone was a two finger typist, efforts to better the interface between humans and computers revolved around the pen, or stylus. Back in the 80s when no one knew what the Internet was, and everyone was a two finger typist, efforts to better the interface between humans and computers revolved around the pen, or stylus. Replicating the humble pen and paper seemed like the most natural solution to a huge problem.
While everyone and their dog were salivating over the new iPhone 6 and the Apple Watch this week, we were left wondering have we properly considered the ramifications around U2’s decision to release 500 million copies of their brand new album to iTunes users for free?
Much has been written as to the success of gaming worlds such as those designed and developed for Skyrim, or World of Warcraft, where a key component of the success of the game is the world itself. We must not, however, underestimate the quality of the world design that goes in to games where the world may not feature heavily in the narrative or otherwise. Titanfall is an example of this.
Gesture Control is currently in its infancy, despite becoming increasingly popular in gaming and virtual reality markets. Many predict that in the next decade however, gestural recognition could replace touch sensing as the leading computer input technology. And with companies like Microsoft, Thalmic Labs and Leap Motion leading the way, the future could be here sooner than you think.