HUB Wins ‘Most Innovative Business App Development Company 2020’

We’re really pleased to share this with you! SME News has awarded us the prize for ‘Most Innovative Business App Development Company 2020’ and released an entire article about HUB. SME News is a quarterly digital publication with the objective to support and write about small and medium-sized businesses in the UK. The message SME News aims to circulate is that the businesses […]

NFTs: Just A Blockchain Fad or the Future of Digital Art?

You’ve probably heard the term “NFT” a lot lately. It’s covered in various media outlets and large sums of money are involved. But is this yet another passing crypto trend? And how are art and creativity implicated? Let’s take a closer look.  First off, it’s best to clarify the term. NFT stands for non-fungible token. This is a unique […]

Fan Engagement and Connected Stadiums

I am currently preparing to discuss the concepts of fan engagement and stadium apps with technologists and product owners from around Europe, working with our partners at DeviceMesh. Stadium apps are smartphone applications used within the context of stadiums and arenas (funnily enough) and are designed to promote and position brands and products to fans […]

The Reality of HoloLens

At the recent E3 games show in LA, Microsoft and Mojang unveiled an innovative new holographic version of video game Minecraft. Using Microsoft’s HoloLens, Mojang demonstrated how holographic gaming can offer heightened levels of immersive interaction and hugely improved capabilities.

Brand experiences and the 9 Volt Battery

It started when I was a kid. A child of the 80s with no less than 5 brothers, I was gradually exposed to new types of technological experience. I think it was 1984 when it became clear. I was 4 when I realised that by pushing a button, something would happen…

User Interface Devices: The Stylus

Back in the 80s when no one knew what the internet was, and everyone was a two finger typist, efforts to better the interface between humans and computers revolved around the pen, or stylus. Back in the 80s when no one knew what the Internet was, and everyone was a two finger typist, efforts to better the interface between humans and computers revolved around the pen, or stylus. Replicating the humble pen and paper seemed like the most natural solution to a huge problem.

The State of Gesture Control

Gesture Control is currently in its infancy, despite becoming increasingly popular in gaming and virtual reality markets. Many predict that in the next decade however, gestural recognition could replace touch sensing as the leading computer input technology. And with companies like Microsoft, Thalmic Labs and Leap Motion leading the way, the future could be here sooner than you think.